Ochre jelly
| j ochre jelly | |
|---|---|
| Difficulty | 8 |
| Attacks | |
| Base level | 6 |
| Base experience | 88 |
| Speed | 3 |
| Base AC | 8 |
| Base MR | 20 |
| Alignment | 0 (neutral) |
| Frequency (by normal means) | 2 (Quite rare) |
| Genocidable | Yes |
| Weight | 50 |
| Nutritional value | 20 |
| Size | Medium |
| Resistances | acid resistance, stoning resistance |
| Resistances conveyed | Temporary acid resistance, temporary stoning resistance, cures stoning |
|
An ochre jelly:
| |
| Reference | NetHack 3.6.7 - src/monst.c, line 522 |
An ochre jelly, j, is a type of monster that appears in NetHack. The ochre jelly is an acidic amoeboid that is the member of the jelly monster class to not be sessile.
Ochre jellies have an engulfing attack that covers the target in acidic slime. They also have a passive attack that has a 1⁄2 chance of triggering when it is attacked in melee and deals acid damage against attackers that lack acid resistance, while abusing strength for the hero[1][2][3]—this passive can trigger even if the attack kills the jelly, and is affected by cancellation.[4] Being splashed by the passive acid can also subject the attacker's armor and weapons to corrosion: armor has a 1⁄30 chance of corroding regardless of the melee attack type, and certain armor and weapons have a 1⁄6 chance of corroding if used to strike the mold directly.[5][6][7][8] Ochre jellies possess acid resistance and stoning resistance.
An ochre jelly corpse is acidic to eat, and eating an ochre jelly corpse or tin cures stoning on the first bite.[9][10]
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 071d79dc, commit e96d4ea9 and commit 05cf9480, eating an acidic or stoning-resistant monster can grant temporary acid resistance or temporary stoning resistance respectively for 3-18 turns, and ochre jellies are included in the latter—these resistances will not expire while the hero is eating something that is acidic or causes stoning until that meal is finished.Contents
Generation
Randomly generated ochre jellies are always created hostile.
Hostile ochre jellies can be created by a hostile monster casting the summon nasties monster spell.[11]
Ochre jellies are the second quest monster for Knights, and make up 24⁄175 of monsters randomly generated on the Knight quest. Several ochre jellies are generated on the floors beyond the home level during level creation: one is generated on each upper filler level, seven are generated on the locate level, three are generated on each lower filler level, and eight are generated on the goal level.
Strategy
Ochre jellies are quite slow and can be easily outrun by a hero, allowing you to pick them off at a distance with disposable projectiles or any ranged attacks that ignore corrosion—at worst, you can bring them down in melee with an erosion-proofed weapon, or else simply avoid them. Their engulfing attack does not cause corrosion, while their passive acid attack is not as dangerous as that of spotted and blue jellies, but being engulfed may force you to attack and risk corroding your weapon or armor. A wand of digging or a cast of the dig spell will immediately free you from an engulfing ochre jelly and reduce its HP to 1.[12][13]
For heroes that are keeping mind flayer or master mind flayer pets, or else polymorphing themselves into one, ochre jellies are incredibly hazardous since each tentacle attack will trigger the passive—acid resistance via yellow dragon scales or scale mail will easily counteract this, as well as a spare alchemy smock for polymorphed heroes.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 0891ef4e, monsters can gain acid resistance from a worn alchemy smock, allowing for more coverage when equipping humanoid pets.History
The ochre jelly first appears in NetHack 3.0.0.
Messages
- You hear a splat nearby.
- An ochre jelly attempted to engulf your displaced image.
Variants
SLASH'EM
In SLASH'EM, the ochre jelly's engulfing attack is able to corrode objects in the target's open inventory.
UnNetHack
In UnNetHack, the second alternate Castle layout places an ochre jelly between a set of iron bars and a secret door in the rightmost wing during level creation.
EvilHack
In EvilHack, the lava-filled Castle map places an ochre jelly between a set of iron bars and a secret door in the rightmost wing during level creation, as in UnNetHack.
Encyclopedia entry
I'd planned how to prevent the lock from sealing behind me; it required a temporary sacrifice, not cleverness. I used the door itself to help me cut off a portion of my body, after shunting all memory from the piece to be abandoned. The piece, looking inexpressibly dear and forlorn for a bit of blue jelly, would force open the outer door until I returned and rejoined it.
References
- ↑ src/uhitm.c in NetHack 3.6.7, line 2776: case for acid passive against you
- ↑ src/uhitm.c in NetHack 3.6.7, line 2784: check for acid resistance versus hero
- ↑ src/mhitm.c in NetHack 3.6.7, line 1608: check for acid resistance versus monsters
- ↑ src/uhitm.c in NetHack 3.6.7, line 2762: cases below this line affect the hero even if they kill the defender
- ↑ src/uhitm.c in NetHack 3.6.7, line 2786: corrosion of hero's armor from acid splash
- ↑ src/uhitm.c in NetHack 3.6.7, line 3011: corrosion of hero's armor and/or weapons used in the attack
- ↑ src/mhitm.c in NetHack 3.6.7, line 1621: corrosion of monster's armor from acid splash
- ↑ src/mhitm.c in NetHack 3.6.7, line 1623: corrosion of monster's armor and/or weapons used in the attack
- ↑ src/eat.c in NetHack 3.6.7, line 738: acidic corpses cure stoning
- ↑ src/eat.c in NetHack 3.6.7, line 1368: Eating a tin calls
cprefx, but noteatcorpseon line 1644, where stomach acid is handled. - ↑ src/wizard.c in NetHack 3.6.7, line 35
- ↑ src/dig.c in NetHack 3.6.7, line 1388: zap_dig() function
- ↑ src/dig.c in NetHack 3.6.7, line 1407-L1417